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Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills.

, and . Comput. Educ., (2016)

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Collaborative Modes on Collaborative Problem Solving., , , , , and . HCI (5), volume 9735 of Lecture Notes in Computer Science, page 3-10. Springer, (2016)The effect of the "Prediction-observation-quiz-explanation" inquiry-based e-learning model on flow experience in green energy learning., , , , , , and . Comput. Educ., (2019)The development and evaluation of listening and speaking diagnosis and remedial teaching system., , , , , and . Br. J. Educ. Technol., 47 (2): 372-389 (2016)Reaching Strong Consensus in a General Network., , and . J. Inf. Sci. Eng., 18 (4): 601-625 (2002)Developing a hands-on activity using virtual reality to help students learn by doing., , , , , , and . J. Comput. Assist. Learn., 36 (1): 46-60 (2020)The Development of an Artificial Intelligence Assistant for Participatory Design in the Engineering Design Educational Environment., , , and . ICL (1), volume 1134 of Advances in Intelligent Systems and Computing, page 358-365. Springer, (2019)Using a gesture interactive game-based learning approach to improve preschool children's learning performance and motor skills., and . Comput. Educ., (2016)Reaching Fault Diagnosis Agreement under a Hybrid Fault Model., , and . IEEE Trans. Computers, 49 (9): 980-986 (2000)Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning., , and . J. Educ. Technol. Soc., 15 (3): 240-250 (2012)Using 3D printing technology with experiential learning strategies to improve preengineering students' comprehension of abstract scientific concepts and hands-on ability., , , , and . J. Comput. Assist. Learn., 35 (2): 178-187 (2019)