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A simulation-theory inspired social learning system for interactive characters.

, , , and . RO-MAN, page 85-90. IEEE, (2005)

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Synthetic Characters: Behaving in Character (Abstract).. AMCP, volume 1554 of Lecture Notes in Computer Science, page 451. Springer, (1998)Swamped! using plush toys to direct autonomous animated characters.. SIGGRAPH Abstracts and Applications, page 109. ACM, (1998)Jury statement.. SIGGRAPH Abstracts and Applications, page 105. ACM, (1998)Imitation and social intelligence for synthetic characters., and . SIGGRAPH Sketches, page 98. ACM, (2004)Autonomous Animated Interactive Characters: Do We Need Them?.. Computer Graphics International, page 29-. IEEE Computer Society, (1997)Sequence Learning by Backward Chaining in Synthetic Characters., and . AIIDE, page 51-56. AAAI Press, (2005)Multi-level direction of autonomous creatures for real-time virtual environments., and . SIGGRAPH, page 47-54. ACM, (1995)The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents., , , and . Multim. Syst., 5 (2): 105-112 (1997)Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters., , , , , , and . Symposium on Computer Animation, page 7-14. ACM, (2002)Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn.. International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 113-126. Springer, (2001)