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Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries.

, , and . VS-GAMES, page 1-8. IEEE Computer Society, (2016)

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Work-In-Progress About Dynamicity as a Foundation for AMI, a Mobile Intelligent and Adaptive Learning System., , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 111-119. Springer, (2021)Enhancing algorithmic assessment in education: Equi-fused-data-based SMOTE for balanced learning., , , and . Comput. Educ. Artif. Intell., (2024)Adaptive and Agile Interactive Learning Environments on the WWW., , and . WebNet, AACE, (1997)A methodological and physical instrumentation to support experimentation in telE-learning., , and . TelE-Learning, volume 230 of IFIP Conference Proceedings, page 289-296. Kluwer, (2002)Forming Groups of Mobile Learners that Promote Collaborative Learning Supported by Mobile Devices., , , and . InterSol/CNRIA, volume 204 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 56-65. Springer, (2017)A model of computer support to mobile learning in the senegalese educational system., , , and . GSCIT, page 1-6. IEEE, (2015)Towards a mobile serious game environment for children self-learning., , and . GOODTECHS, page 100-105. ACM, (2018)Framework for a Competency-Driven, Multi-viewpoint, and Evolving Learner Model., , , and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 702-705. Springer, (2008)Automated System Classification of ECG Heartbeat based on Support Vector Machine and Convolutional Neural Network., , , , and . ATSIP, page 576-581. IEEE, (2024)