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A Fuzzy-Based Adaptive Rehabilitation Framework for Home-Based Wrist Training.

, , , , and . IEEE Trans. Instrum. Meas., 63 (1): 135-144 (2014)

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Learn-pads: A mathematical exergaming system for children's physical and mental well-being., , , , and . ICME, page 1-6. IEEE Computer Society, (2011)Tutorials-based system to assist Qatari children with special needs., , , and . AICCSA, page 945-946. IEEE Computer Society, (2008)Play, Learn and Eat Healthy Food: A Mobile Game for Children to Fight Obesity., , , and . ICCA, page 369-376. IEEE, (2018)A Generative Approach to Enrich Arabic Story Text with Visual Aids., , , , and . ICSIE, page 47-52. ACM, (2021)Understand My World: An Interactive App for Children Learning Arabic Vocabulary., , , , , , and . EDUCON, page 1143-1148. IEEE, (2021)A combined Cognitive Multimedia Model for children with intellectual disabilities., , and . EDUCON, page 507-512. IEEE, (2013)Learning games for children with intellectual challenges., , , and . ITHET, page 1-5. IEEE, (2012)Towards a Comprehensive Study of Fatigue Deducing Techniques for Evaluating the Quality of Experience of Haptic-Visual Applications., , , and . ICIoT, page 339-344. IEEE, (2020)Immersive Virtual Reality in Improving Communication Skills in Children with Autism., , , , , and . Int. J. Interact. Mob. Technol., 11 (2): 146-158 (2017)Understanding Simple Stories through Concepts Extraction and Multimedia Elements., , , and . NDT (1), volume 293 of Communications in Computer and Information Science, page 23-32. Springer, (2012)