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Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments.

, , , , , and . Comput. Hum. Behav., (2019)

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Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games., , , and . Cyberpsychology Behav. Soc. Netw., 12 (5): 485-492 (2009)Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments., , , , , and . Comput. Hum. Behav., (2019)We'll Miss You Steve: How the Death of a Technology Innovator Emotionally Impacts Those Who Use and Love His Digital Devices.. Cyberpsy., Behavior, and Soc. Networking, 15 (7): 335-338 (2012)"Technology and Human Behavior"., , and . J. Media Psychol. Theor. Methods Appl., 27 (4): 203-204 (2015)Motivational, emotional, and behavioral correlates of fear of missing out., , , and . Comput. Hum. Behav., 29 (4): 1841-1848 (2013)Internet Filtering and Adolescent Exposure to Online Sexual Material., and . Cyberpsy., Behavior, and Soc. Networking, 21 (7): 405-410 (2018)The Science of Technology and Human Behavior., and . J. Media Psychol. Theor. Methods Appl., 29 (1): 1-7 (2017)Who Believes Electronic Games Cause Real World Aggression?. Cyberpsy., Behavior, and Soc. Networking, 17 (4): 228-234 (2014)Exploring Adolescent Cyber Victimization in Mobile Games: Preliminary Evidence from a British Cohort.. Cyberpsychology Behav. Soc. Netw., 22 (3): 227-231 (2019)The impacts of motivational framing of technology restrictions on adolescent concealment: Evidence from a preregistered experimental study., and . Comput. Hum. Behav., (2019)