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Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface.

, , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2974-2982 (2018)

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Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration., , , , and . J. Multimodal User Interfaces, 14 (4): 373-385 (2020)Xphere: A PC Cluster based Hemispherical Display System., , , and . VR, page 312. IEEE Computer Society, (2006)Informational components for mixed and augmented reality content., , and . Web3D, page 147-150. ACM, (2016)Immersive authoring of Tangible Augmented Reality content: A user study., and . J. Vis. Lang. Comput., 20 (2): 61-79 (2009)Automatic zooming interface for tangible augmented reality applications., , and . VRCAI, page 9-12. ACM, (2012)Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface., , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2974-2982 (2018)Using Virtual Replicas to Improve Mixed Reality Remote Collaboration., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2785-2795 (2023)Enhancing player engagement through game balancing in digitally augmented physical games., , , , , and . Int. J. Hum. Comput. Stud., (2017)Hybrid Cross-Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 775-776. IEEE, (2023)