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Story and discourse: A bipartite model of narrative generation in virtual worlds

. Interaction Studies, (2006)

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Proactive Mediation in Plan-Based Narrative Environments., and . IVA, volume 3661 of Lecture Notes in Computer Science, page 292-304. Springer, (2005)Story and discourse: A bipartite model of narrative generation in virtual worlds. Interaction Studies, (2006)Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, and . Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, Edinburgh, Scotland, (2005)Using Grice's maxim of Quantity to select the content of plan descriptions.. Artif. Intell., 115 (2): 215-256 (1999)Automated Screenplay Annotation for Extracting Storytelling Knowledge., and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice., and . AIIDE, page 144-150. AAAI Press, (2017)A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation., , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 2-8. AAAI Press, (2015)Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions.. AAAI/IAAI, page 597-604. AAAI Press / The MIT Press, (1999)Generating QUEST Representations for Narrative Plans Consisting of Failed Actions., , and . FDG, page 58:1-58:10. ACM, (2021)Decomposition and Causality in Partial-order Planning., , and . AIPS, page 188-194. AAAI, (1994)