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Modeling outcomes of violent video game play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions., , , , and . Comput. Hum. Behav., (2016)Rational Versus Intuitive Processing., and . J. Media Psychol. Theor. Methods Appl., (2019)Exploring predictors and consequences of Personal Fable ideation on Facebook., , and . Comput. Hum. Behav., (2015)The Role of Gender and Sensation Seeking in Film Choice., , , , and . J. Media Psychol. Theor. Methods Appl., 20 (3): 97-105 (2008)Imitating Life, Imitating Television., and . Communication Research, 32 (3): 267-294 (2005)Reading with hotspots: Young children's responses to touchscreen stories., and . Comput. Hum. Behav., (2017)The effects of video game realism on attention, retention and aggressive outcomes., , and . Comput. Hum. Behav., 27 (1): 432-439 (2011)The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game., , and . Presence Teleoperators Virtual Environ., 20 (4): 309-324 (2011)The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression., , and . Presence Teleoperators Virtual Environ., 17 (3): 256-268 (2008)Who Watches Verbally Aggressive Shows?, , , and . J. Media Psychol. Theor. Methods Appl., 21 (1): 1-14 (2009)