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Wind comfort and emotion can be changed by the cross-modal presentation of audio-visual stimuli of indoor and outdoor environments.

, , , , , , , , and . VR, page 215-225. IEEE, (2023)

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DazzleVR: Enhancement of Brightness by Presenting Afterimage and Dazzle Reflex Sensation in Virtual Reality., , , and . SIGGRAPH Asia Emerging Technologies, page 6:1-6:2. ACM, (2023)Multiplexed VR: Individualized Multiplexing Virtual Environment to Facilitate Switches for Group Ideation Creativity., , , and . AHs, page 168-180. ACM, (2024)Pseudo-Wind Perception Induced by Cross-Modal Reproduction of Thermal, Vibrotactile, Visual, and Auditory Stimuli., , , and . IEEE Access, (2023)WearSway: Wearable Device to Reproduce Tactile Stimuli of Strong Wind through Swaying Clothes., , , , and . SIGGRAPH Asia Emerging Technologies, page 23:1-23:2. ACM, (2023)VWind: Virtual Wind Sensation to the Ear by Cross-Modal Effects of Audio-Visual, Thermal, and Vibrotactile Stimuli., , , and . SIGGRAPH ASIA Emerging Technologies, page 18:1-18:2. ACM, (2021)Wind comfort and emotion can be changed by the cross-modal presentation of audio-visual stimuli of indoor and outdoor environments., , , , , , , , and . VR, page 215-225. IEEE, (2023)FurAir: Non-contact Presentation of Soft Fur Texture by Psuedo-haptics and Mid-air Ultrasound Haptic Feedback., , , and . SIGGRAPH Asia Emerging Technologies, page 10:1-10:2. ACM, (2023)GUI Presentation Method based on Binocular Rivalry for Non-overlay Information Recognition in Visual Scenes., , , , and . AHs, page 193-204. ACM, (2024)