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The 2013 Multi-objective Physical Travelling Salesman Problem Competition.

, , , , , and . IEEE Congress on Evolutionary Computation, page 2314-2321. IEEE, (2014)

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A greedy classification algorithm based on association rule., and . Appl. Soft Comput., 7 (3): 1102-1111 (2007)Evolution of Cooperation in an Incentive Based Business Game Environment, , and . CoRR, (2013)Utility and Stability Measures for Agent-Based Dynamic Scheduling of Steel Continuous Casting., , and . ICRA, page 175-180. IEEE, (2003)Evolution of Fitness Functions to Improve Heuristic Performance., , , and . LION, volume 5313 of Lecture Notes in Computer Science, page 206-219. Springer, (2007)A multi-agent architecture for dynamic scheduling of steel hot rolling., , and . J. Intell. Manuf., 14 (5): 457-470 (2003)Competition and Cooperation in Pickup and Multiple Delivery Problems., , , , and . ICORES (Selected Papers), volume 695 of Communications in Computer and Information Science, page 142-160. (2016)Emotional Congruence in Video Game Audio., , and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Improving Metaheuristic Performance by Evolving a Variable Fitness Function., , , and . EvoCOP, volume 4972 of Lecture Notes in Computer Science, page 170-181. Springer, (2008)Hybrid Evolutionary Learning Approaches for The Virus Game., , and . CIG, page 196-202. IEEE, (2007)An experimental study of action selection mechanisms to create an entertaining opponent., , and . CIG, page 122-129. IEEE, (2015)