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Modeling and analysis of video games based on workflow nets and state graphs.

, and . CASCON, page 106-119. IBM / ACM, (2014)

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Siphon-based deadlock prevention policy for interorganizational WorkFlow net design., , , and . IRI, page 293-300. IEEE Computer Society, (2013)A Straightforward Introduction to Formal Methods Using Coloured Petri Nets., , , and . ICEIS (2), page 145-152. SciTePress, (2014)Inconsistency Recovery in Business Processes Using a Possibilistic WorkFlow Net., , and . SCCC, page 41-50. IEEE Computer Society, (2012)Software Architecture for the Real Time Scheduling of Workflow Management Systems based on a Petri net model., and . SBES, page 1-16. SBC, (2006)A Possibilistic Simulation Model for Multiplayer Game Scenarios Using CPN Tools., and . SBES, page 114-119. ACM, (2020)Game modeling using WorkFlow nets., , and . SMC, page 838-843. IEEE, (2011)Scheduling batch systems using a token player algorithm., , and . SMC, page 487-492. IEEE, (1998)Possibilistic WorkFlow Nets for Dealing with Cancellation Regions in Business Processes., , and . ICEIS (2), page 126-133. SciTePress, (2016)Possibilistic Interorganizational Workflow Net for the Recovery Problem Concerning Communication Failures., , and . ICEIS (1), page 432-439. SciTePress, (2014)Modeling and analysis of video games based on workflow nets and state graphs., and . CASCON, page 106-119. IBM / ACM, (2014)