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A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology.

, , , , and . Vis. Comput., 36 (10): 2079-2090 (2020)

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A new storytelling genre: combining handicraft elements and storytelling via mixed reality technology., , , , and . Vis. Comput., 36 (10): 2079-2090 (2020)Two Kinds of Novel Multi-user Immersive Display Systems., , , , , , , , , and . CHI, page 599. ACM, (2018)The effect of embodied interaction designs on flow experience: examination in VR games., , , , and . Virtual Real., 27 (2): 1549-1565 (June 2023)Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2018)Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio., , , , , , and . CHI, page 433-444. ACM, (2016)Motivation Effect of Animated Pedagogical Agent's Personality and Feedback Strategy Types on Learning in Virtual Training Environment.. Virtual Real. Intell. Hardw., 4 (2): 153-172 (2022)Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level., , , , , , , , and . VR, page 998-999. IEEE, (2019)UbiMaze: a new genre of virtual reality game based on mobile devices., , , , , , , , , and . MobileHCI Adjunct, page 591-593. ACM, (2016)The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments., , , , and . HCI (28), volume 529 of Communications in Computer and Information Science, page 78-83. Springer, (2015)Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre., , , , , , , , , and . CHI, page 5016-5028. ACM, (2017)