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Student (Self) Assessment, Feedback, and Relatability in CS-2 Game Programming Assignments.

, and . SIGCSE (2), page 1790-1791. ACM, (2024)

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User Interface Design Considerations for Linked Data Authoring Environments., , , and . LDOW, volume 628 of CEUR Workshop Proceedings, CEUR-WS.org, (2010)Addressing the cognitive difficulties of expressing n-ary relations in semantic web data., , and . I-SEMANTICS, ACM, (2010)Making the Semantic Web usable: interface principles to empower the layperson., , , and . J. Digit. Inf., (2011)Student (Self) Assessment, Feedback, and Relatability in CS-2 Game Programming Assignments., and . SIGCSE (2), page 1790-1791. ACM, (2024)Creating a Repository of Diversity and Inclusion Assignments for Computer Science., and . SIGCSE, page 1321. ACM, (2021)Auto-Highlighter: Identifying Salient Sentences in Text., , , and . ISI, page 260-262. IEEE, (2013)Be the Data: Embodied Visual Analytics., , , , , , , , and . IEEE Trans. Learn. Technol., 11 (1): 81-95 (2018)Bridging the gap between user intention and model parameters for human-in-the-loop data analytics., , , and . HILDA@SIGMOD, page 3. ACM, (2016)Be the Data: Social Meetings with Visual Analytics., , , , and . CTS, page 267-274. IEEE Computer Society, (2016)VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays., , , , and . Pers. Ubiquitous Comput., 18 (5): 1169-1186 (2014)