Author of the publication

What Is Beautiful in Cyberspace? Communication with Attractive Avatars.

, and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 125-136. Springer, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Does Humanity Matter? Analyzing the Importance of Social Cues and Perceived Agency of a Computer System for the Emergence of Social Reactions during Human-Computer Interaction., , , and . Adv. Human-Computer Interaction, (2012)Acceptance of Smart Electronic Monitoring at Work as a Result of a Privacy Calculus Decision., and . Informatics, 6 (3): 40 (2019)Gesellschaft für Psychologie - Ein Besuch aus medienpsychologischer Sicht.. Zeitschrift für Medienpsychologie, 15 (1): 42-43 (2003)Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment., and . Presence Teleoperators Virtual Environ., 23 (4): 430-448 (2014)She talks to me as if she were alive: Assessing the social reactions and perceptions of children toward voice assistants and their appraisal of the appropriateness of these reactions., , and . IVA, page 52:1-52:8. ACM, (2020)They Came, They Liked, They Commented: Social Influence on Facebook News Channels., , and . Cyberpsychology Behav. Soc. Netw., 18 (8): 431-436 (2015)How "social" is Social TV? The influence of social motives and expected outcomes on the usage of Social TV applications., , , and . Comput. Hum. Behav., (2015)Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors., and . Comput. Hum. Behav., (2018)Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus., , and . Entertain. Comput., 2 (2): 97-101 (2011)Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support., and . Entertain. Comput., (2019)