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Finding attack strategies for predator swarms using genetic algorithms.

, , , , and . Congress on Evolutionary Computation, page 2422-2428. IEEE, (2005)

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Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI., and . ICCBR Workshops, page 193-205. (2005)Finding attack strategies for predator swarms using genetic algorithms., , , , and . Congress on Evolutionary Computation, page 2422-2428. IEEE, (2005)Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms., , and . GECCO (1), volume 3102 of Lecture Notes in Computer Science, page 1365-1376. Springer, (2004)Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players., and . CIG, page 75-82. IEEE, (2006)Using a genetic algorithm to tune first-person shooter bots., , and . IEEE Congress on Evolutionary Computation, page 139-145. IEEE, (2004)Learning to play like a human: case injected genetic algorithms for strategic computer gaming., , , and . IEEE Congress on Evolutionary Computation, page 1441-1448. IEEE, (2004)Playing to learn: case-injected genetic algorithms for learning to play computer games., and . IEEE Trans. Evol. Comput., 9 (6): 669-681 (2005)A Training Simulation System with Realistic Autonomous Ship Control., , , , , , , and . Comput. Intell., 23 (4): 497-516 (2007)Context-sensitive keyword selection using text data mining., , , and . Data Mining and Knowledge Discovery: Theory, Tools, and Technology, volume 4730 of SPIE Proceedings, page 284-293. SPIE, (2002)Using a Genetic Algorithm to Explore A*-like Pathfinding Algorithms., , and . CIG, page 72-79. IEEE, (2007)