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A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application.

, , and . OZCHI, page 212-215. ACM, (2014)

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Inequalities for rare events in time-reversible Markov chains II, and . Stochastic Processes and their Applications, 44 (1): 15--25 (January 1993)Measuring flow in an interactive tangible touch table environment., and . OZCHI, page 634-636. ACM, (2016)An Implementation of Tangible Interactive Mapping to Improve Adult Learning for Preparing for Bushfire., , and . OZCHI, page 545-548. ACM, (2015)VHDL intermediate form standardization: process, issues and status.. EURO-DAC, page 758-762. IEEE Computer Society Press, (1992)Different strokes for different folks: scaling a blended model of teacher professional learning., , , and . Interact. Technol. Smart Educ., 14 (3): 230-245 (2017)MOOCs, Teacher Professional Learning and Deep Learning Conversations., , , and . Encyclopedia of Education and Information Technologies, Springer International Publishing, (2020)Confidence Counts: Fostering Online Learning Self-Efficacy with a MOOC., , , and . EMOOCs, page 201-208. Universitätsverlag Potsdam, (2021)VHDL analog extensions: process, issues and status., , and . EURO-DAC, page 713-717. IEEE Computer Society Press, (1992)Rocky Mountain Scholars Program: Impact on Female Undergraduate Engineering Students - Social and Academic Support, Retention, and Success., , , and . Int. J. Eng. Pedagog., 10 (4): 9-24 (2020)On the Reliability of Repairable Systems.. Oper. Res., 32 (3): 607-615 (1984)