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A Study of Transitional Virtual Environments.

, , , and . AVR (1), volume 10324 of Lecture Notes in Computer Science, page 35-49. Springer, (2017)

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Generating Surface Textures based on Cellular Networks., and . GMAI, page 113-120. IEEE Computer Society, (2006)Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?, , and . SIMULTECH, page 250-257. SCITEPRESS, (2024)GPU Accelerated Computation and Visualization of Hexagonal Cellular Automata., , and . ACRI, volume 5191 of Lecture Notes in Computer Science, page 512-521. Springer, (2008)An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment., , , , , and . AMDO, volume 7378 of Lecture Notes in Computer Science, page 58-68. Springer, (2012)No Peanuts! Affective Cues for the Virtual Bartender., , , , , and . FLAIRS, AAAI Press, (2011)Retina simulation using cellular automata and GPU programming., , and . Mach. Vis. Appl., 18 (6): 331-342 (2007)Long Term Real Trajectory Reuse through Region Goal Satisfaction., , , , , , , , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 412-423. Springer, (2011)Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs., , , , , , , , , and . CICLing (2), volume 7817 of Lecture Notes in Computer Science, page 1-12. Springer, (2013)A Picture-based Serious Game to Train Non-medical People for Emergency Situations., , , and . SeGAH, page 1-8. IEEE, (2019)An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment., , , , , and . AMDO, volume 7378 of Lecture Notes in Computer Science, page 47-57. Springer, (2012)