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Real-Time Hair.. Rendering Techniques, page 243-256. Springer, (2000)Compression of time-dependent geometry.. SI3D, page 89-95. ACM, (1999)Real-time fur over arbitrary surfaces., , , and . SI3D, page 227-232. ACM, (2001)Parameterized environment maps., , and . SI3D, page 203-208. ACM, (2001)Parameterized Animation Compression., , and . Rendering Techniques, page 101-112. Springer, (2000)