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I-Eng: an interactive toy for second language learning.

, , and . UbiComp/ISWC Adjunct, page 305-308. ACM, (2015)

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GoalKeeper: Exploring Interaction Lockout Mechanisms for Regulating Smartphone Use., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (1): 16:1-16:29 (2019)Understanding Processing Overheads of Network Coding-Based Content Distribution in VANETs., , , and . IEEE Trans. Parallel Distributed Syst., 24 (11): 2304-2318 (2013)Commitment devices in online behavior change support systems., , and . AsianCHI@CHI, page 105-113. ACM, (2019)Phero-trail: a bio-inspired location service for mobile underwater sensor networks., , and . IEEE J. Sel. Areas Commun., 28 (4): 553-563 (2010)Facilitating Pervasive Community Policing on the Road with Mobile Roadwatch., , , , , and . CHI, page 3538-3550. ACM, (2017)Automatic identification of user goals in Web search., , and . WWW, page 391-400. ACM, (2005)Phero-Trail: a bio-inspired location service for mobile underwater sensor networks., , and . Underwater Networks, page 43-50. ACM, (2008)WatchPPG: An Open-Source Toolkit for PPG-based Stress Detection using Off-the-shelf Smartwatches., , , , and . UbiComp/ISWC Adjunct, page 208-209. ACM, (2023)Lock n' LoL: Group-based Limiting Assistance App to Mitigate Smartphone Distractions in Group Activities., , , and . CHI, page 998-1010. ACM, (2016)GoldenTime: Exploring System-Driven Timeboxing and Micro-Financial Incentives for Self-Regulated Phone Use., , , , and . CHI, page 702:1-702:17. ACM, (2021)