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VReanimate---Non-verbal guidance and learning in virtual reality

, , , , and . 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 23--30. IEEE, (2017)

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A virtual reality simulation for children: Build and create from the perspective of a toy figure., , , , and . VS-GAMES, page 133-136. IEEE Computer Society, (2017)Gestaltung von Media Labs für die Lehrerbildung am Beispiel des MEET@JMU, and . Synergie – Fachmagazin für Digitalisierung in der Lehre, (2018)Pathomon: A Social Augmented Reality Serious Game, , , and . 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2018)Fancy Fruits - An Augmented Reality Application for Special Needs Education., , , , , and . VS-GAMES, page 1-4. IEEE, (2019)Designing Augmented and Virtual Reality Application with Pre-Service Teachers, and . (2018)The Transformation of Singapore's Public Libraries: A Case Study., , and . Public Libr. Q., 31 (3): 267-280 (2012)VReanimate---Non-verbal guidance and learning in virtual reality, , , , and . 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 23--30. IEEE, (2017)Von Medienbeiträgen und Applikationen - ein interdisziplinäres Konzept zum Lehren und Lernen mit Augmented und Virtual Reality für die Hochschullehre, , , and . Schnittstellen und Interfaces - Digitaler Wandel in Bildungseinrichtungen, volume 7 of fraMediale, kopaed, Munich, Germany, (2020)Pathomon: A Social Augmented Reality Serious Game., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)VReanimate II: training first aid and reanimation in virtual reality, , , and . Journal of Computers in Education, 6 (1): 53--78 (2019)