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Generating Haptic Textures with Vibrotactile Under-clothing Wearables.

, , , , and . APMAR, volume 3467 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)

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A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges., and . Conference on Designing Interactive Systems, page 1195-1209. ACM, (2020)Generating Haptic Textures with Vibrotactile Under-clothing Wearables., , , , and . APMAR, volume 3467 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges., and . CoRR, (2021)Analysis and Considerations of the Controllability of EMG-Based Force Input., , , , and . HCI (1), volume 14011 of Lecture Notes in Computer Science, page 563-572. Springer, (2023)Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions., and . Entertain. Comput., (2017)Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers., , , , and . FDG, page 25:1-25:4. ACM, (2020)Sequential Eyelid Gestures for User Interfaces in VR., , , , and . VRW, page 717-718. IEEE, (2023)MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning., and . CoRR, (2021)Interactive Explanations: Diagnosis and Repair of Reinforcement Learning Based Agent Behaviors., and . CoG, page 1-8. IEEE, (2021)MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning., and . CHI PLAY (Companion), page 134-139. ACM, (2020)