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The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review.

, , , and . HICSS, page 1-10. ScholarSpace, (2020)

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Augmented Reality to Enhance Visitors' Experience at Archaeological Sites., and . WorldCIST (2), volume 1160 of Advances in Intelligent Systems and Computing, page 349-358. Springer, (2020)Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism., , , , , and . AMCIS, Association for Information Systems, (2022)Gender disparities in esports - An explanatory mixed-methods approach., , , , and . Comput. Hum. Behav., (December 2023)Digital Transformation of Software Development: Implications for the Future of Work., , , , and . I3E, volume 12896 of Lecture Notes in Computer Science, page 609-621. Springer, (2021)Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies., , , and . Wirtschaftsinformatik (Zentrale Tracks), page 499-505. GITO Verlag, (2020)AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education., , , and . ICALT, page 226-230. IEEE, (2023)A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools., and . HICSS, page 1-10. ScholarSpace, (2019)Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games., , , and . HICSS, page 1-10. ScholarSpace, (2021)Architecture of Belonging - A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games., , , and . HICSS, page 1-10. ScholarSpace, (2021)Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables., , , , and . HICSS, page 1-10. ScholarSpace, (2022)