Author of the publication

Evaluating Competences on First Year Course in Three Years: External Effects on Creative Tension.

, , and . FIE, page 1-8. IEEE, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A game concept using conflictive animations for learning programming., , and . IGIC, page 175-178. IEEE, (2013)Evaluating Competences on First Year Course in Three Years: External Effects on Creative Tension., , and . FIE, page 1-8. IEEE, (2023)Making Construals as a New Digital Skill: Dissolving the Program - and the Programmer - Interface., , , , , , , , , and 9 other author(s). iTAG, page 9-16. IEEE Computer Society, (2015)Collaborative and cooperative games: Facts and assumptions., , , and . CTS, page 370-376. IEEE, (2013)Life Planning by Digital Storytelling in a Primary School in Rural Tanzania., , , and . J. Educ. Technol. Soc., 15 (4): 225-237 (2012)Contextualizing ICT in Africa: The Development of the CATI model in Tanzanian Higher Education., , , , and . Afr. J. Inf. Commun. Technol., (2006)Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces., , , and . IEEE Trans. Learn. Technol., 3 (4): 294-306 (2010)An activity theory-based model for serious games analysis and conceptual design., , , , , , , and . Comput. Educ., (2015)Where is the answer?: the importance of curiosity in pervasive mobile games., , , and . Future Play, page 46-53. ACM, (2007)From Global Games to Re-contextualized Games: The Design Process of TekMyst., , , , and . Serious Games and Edutainment Applications, Springer, (2011)