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Investigating the Effects of Interactive Features for Preschool Television Programming.

, , and . IDC, page 97-106. ACM, (2017)

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Combining Active and Passive Simulations for Secondary Motion., , and . IEEE Computer Graphics and Applications, 20 (4): 86-96 (2000)Batteries, camera, action! Learning a semantic control space for expressive robot cinematography., , , , and . CoRR, (2020)Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 41 (6): 222:1-222:15 (2022)Capturing and animating skin deformation in human motion, and . ACM Trans. Graph., 25 (3): 881–889 (July 2006)Controlling humanoid robots with human motion data: Experimental validation., , and . Humanoids, page 504-510. IEEE, (2010)Animating Non-Humanoid Characters with Human Motion Data., , and . Symposium on Computer Animation, page 169-178. Eurographics Association, (2010)Editorial.. ACM Trans. Graph., 19 (3): 163 (2000)Data-driven finger motion synthesis for gesturing characters., , and . ACM Trans. Graph., 31 (6): 189:1-189:7 (2012)Adapting simulated behaviors for new characters., and . SIGGRAPH, page 153-162. ACM, (1997)Leveraging the talent of hand animators to create three-dimensional animation., , and . Symposium on Computer Animation, page 93-102. ACM, (2009)