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Другие публикации лиц с тем же именем

Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game., и . DiGRA Conference, Digital Games Research Association, (2011)Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers., , , , , , и . CHI Extended Abstracts, ACM, (2018)Elements of Play for Cognitive, Physical and Social Health in Older Adults., , , , , , , и . SouthCHI, том 7946 из Lecture Notes in Computer Science, стр. 296-313. Springer, (2013)"Not another Z piece!": Adaptive Difficulty in TETRIS., , и . CHI, стр. 5126-5131. ACM, (2017)INTERACCT: Serious Game Performance as Medical Condition Indicator., , и . MIE, том 205 из Studies in Health Technology and Informatics, стр. 1248. IOS Press, (2014)MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health., , и . SeGAH, стр. 1-6. IEEE, (2019)Game mechanics to further engagement with physical activity., , и . IxD&A, (2018)Erstellung und Einsatz von 360-Grad-Medien in der Lehre - leicht gemacht., , и . DELFI, том P-322 из LNI, стр. 129-134. Gesellschaft für Informatik e.V., (2022)STEAM for non-novice STEM students with Digital Musical Instruments., , , и . Audio Mostly Conference, стр. 179-186. ACM, (2022)INTERACCT: Remote data entry system with game-elements for young leukaemia patients., , , , , , и . HealthCom, стр. 369-374. IEEE, (2015)