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Reinforcement learning in extensive form games with incomplete information: the bargaining case study.

, , and . AAMAS, page 46. IFAAMAS, (2007)

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Coordination in Adversarial Sequential Team Games via Multi-Agent Deep Reinforcement Learning., , , and . CoRR, (2019)Combining local search techniques and path following for bimatrix games., , , and . UAI, page 286-295. AUAI Press, (2012)Designing Menus of Contracts Efficiently: The Power of Randomization., , and . EC, page 705-735. ACM, (2022)Persuading Voters in District-based Elections., and . AAAI, page 5244-5251. AAAI Press, (2021)Mathematical Programming Formulations to Compute Steady States in Two-Player Extensive-Form Games., , and . Interactive Decision Theory and Game Theory, volume WS-10-03 of AAAI Technical Report, AAAI, (2010)Unimodal Thompson Sampling for Graph-Structured Arms., , , and . AAAI, page 2457-2463. AAAI Press, (2017)Mechanism Design for Mobile Geo-Location Advertising., , , and . AAAI, page 691-697. AAAI Press, (2014)Bargaining in Markets with One-Sided Competition: Model and Analysis.. IAT, page 443-446. IEEE Computer Society, (2008)978-0-7695-3496-1.Practical exact algorithm for trembling-hand equilibrium refinements in games., , and . NeurIPS, page 5044-5054. (2018)Coordinating Multiple Defensive Resources in Patrolling Games with Alarm Systems., , , and . AAMAS, page 678-686. ACM, (2017)