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Development of Educational Application Using Standard Movement Code-Based on Human Behavior.

, , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 141-145. Springer, (2017)

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Developing STEAM Using KINECT: A Case Study on Motion-Capture Functions., and . HCI (27), volume 528 of Communications in Computer and Information Science, page 491-495. Springer, (2015)Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class., , and . HCI (28), volume 529 of Communications in Computer and Information Science, page 265-270. Springer, (2015)Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart's Opera Magic Flute., , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 573-582. Springer, (2015)Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics., , , , , and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 482-487. Springer, (2019)Development of Content for an ICT Screening Program Based on the Emotional and Behavioral Disorder Questionnaire., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 255-260. Springer, (2017)A Preliminary Evaluation of a Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Movement Analysis., , , , , and . INTETAIN, volume 273 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 68-72. Springer, (2018)Development of Gesture Recognition-Based Educational Dance Game for Children with Intellectual Disability., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 136-140. Springer, (2017)Development of Immersive Vehicle Simulator for Aircraft Ground Support Equipment Training as a Vocational Training Program., , and . HCI (31), volume 11596 of Lecture Notes in Computer Science, page 225-234. Springer, (2019)Development of Educational Application Using Standard Movement Code-Based on Human Behavior., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 141-145. Springer, (2017)Motion Recognition Interactive Game Activity for Early Childhood., and . HCI (30), volume 714 of Communications in Computer and Information Science, page 130-135. Springer, (2017)