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Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft.

, , , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)

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Viral Message Passing Framework for Crowd and Sensor Applications., , and . NDT (2), volume 294 of Communications in Computer and Information Science, page 24-33. Springer, (2012)Measuring influence on Twitter., and . I-KNOW, page 31. ACM, (2011)Pervasive learning games: A comparative study., , , and . New Rev. Hypermedia Multim., 13 (2): 93-116 (2007)Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft., , , , , , and . MuC (Workshopband), page 155-163. De Gruyter Oldenbourg, (2015)Pervasive games for education., and . EATIS, (2008)Interoperability Scenarios in Serious Games Ecosystems: The Impact on FInES., , , , and . MIM, page 1334-1339. International Federation of Automatic Control, (2013)Entwicklung und Evaluierung einer Interaktionsplattform für massentaugliche Pervasive Games., , , and . Wirtschaftsinf., 50 (4): 282-291 (2008)Smart Factories: Mitarbeiter-zentrierte Informationssysteme für die Zusammenarbeit der Zukunft., , , , and . MuC (Workshopband), page 251-257. De Gruyter Oldenbourg, (2014)Trust in Digital Transactions and its Role as a Source of Competitive Advantage in the Network Economy., and . ICWI, page 21-29. IADIS, (2003)