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Can a Game Improve People's Lives? The Case of Serious Games., , , and . IoT 360 (1), volume 169 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 270-275. (2015)Benchmarking of Routing Algorithms in 3D MANETs., , , and . DroNet@MobiSys, page 63-65. ACM, (2018)Comparing Routing Protocols over a 3D IoT., , and . MobiHoc, page 304-305. ACM, (2018)Online Game Performance Engineering.. EPEW, volume 8168 of Lecture Notes in Computer Science, page 7-12. Springer, (2013)Network analysis of the steam in-home streaming game system: poster., , , , , and . MobiCom, page 475-476. ACM, (2016)Fostering accessible urban mobility through smart mobile applications., and . CCNC, page 1141-1145. IEEE, (2016)Smart Wearable Sensors: Analysis of a Real Case Study., , , and . PIMRC, page 37-41. IEEE, (2018)Modeling the energy consumption of mobile apps., , , and . DS-RT, page 1-6. IEEE, (2019)Performance evaluation of a file sharing DTN protocol with realistic mobility., , and . Wireless Days, page 1-6. IEEE, (2011)Video Games at the Library: A Historical Perspective., , , , and . ICCCN, page 1-6. IEEE, (2011)