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Body-touching: an embodied interaction technique for health information systems in developing regions.

, , , , , , and . MindTrek, page 49-56. ACM, (2014)

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A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children., , , , , , and . FabLearn/MakeEd, page 19:1-19:4. ACM, (2022)Field trip as method: a rapid fieldwork approach., , , , , and . IndiaHCI, page 1:1-1:7. ACM, (2019)AI for all: defining the what, why, and how of inclusive AI., , and . Mindtrek, page 142-144. ACM, (2020)Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren., , , , and . IDC, page 153-160. ACM, (2019)Researchers' Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)., , , , , , , , , and . MindTrek, page 1-4. ACM, (2021)Researchers' toolbox for the future: designing the future of technology with and for children., , , , and . IDC (Extended Abstracts), page 62-68. ACM, (2020)Empowering Children for Social Justice-Design Research in the Context of Children's Computing Education., , , , , and . IFIPJWC, volume 696 of IFIP Advances in Information and Communication Technology, page 193-206. Springer, (2023)Participatory design that matters - with activism education of children., , , and . PDC (1), page 221-233. ACM, (2024)Toy, Tutor, Peer, or Pet?: Preliminary Findings from Child-Robot Interactions in a Community School., , , and . HRI (Companion), page 325-327. ACM, (2020)Uncovering Children's Situated Design Capital - A Nexus Analytic Inquiry., , , and . IDC, page 408-421. ACM, (2022)