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Computer games and CS education: why and how

, , , and . SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education, page 256--257. New York, NY, USA, ACM, (2005)
DOI: 10.1145/1047344.1047433

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Computer games and CS education: why and how, , , and . SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education, page 256--257. New York, NY, USA, ACM, (2005)Muddy hill games., , , , and . ITiCSE, page 395. ACM, (2011)Computer games and CS education: why and how., , , and . SIGCSE, page 256-257. ACM, (2005)Games, Metaphor, and Learning., and . DiGRA Conference, (2005)How middle school teachers solved our SE project problems.. CSEE&T, page 449-453. IEEE Computer Society, (2011)Better Approximation Guarantees for Job-shop Scheduling., , , and . SODA, page 599-608. ACM/SIAM, (1997)Fun and games: a new software engineering course., and . ITiCSE, page 138-142. ACM, (2005)On the Complexity and Approximation of Syntenic Distance., , , , and . Discret. Appl. Math., 88 (1-3): 59-82 (1998)Minimizing Phylogenetic Number To Find Good Evolutionary Trees., , , , and . Discret. Appl. Math., 71 (1-3): 111-136 (1996)The Complexity of Gene Placement., , , , , and . J. Algorithms, 41 (2): 225-243 (2001)