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Incremental Triangle Voxelization., and . Graphics Interface, page 205-212. Canadian Human-Computer Communications Society, (2000)Real-time volume rendering., , , , , , and . Int. J. Imaging Systems and Technology, 11 (1): 44-52 (2000)Forward Image Mapping., , and . IEEE Visualization, page 89-96. IEEE Computer Society and ACM, (1999)GI-Cube: An Architecture for Volumetric Global Illumination and Rendering., and . Workshop on Graphics Hardware, page 119-129. The Eurographics Association, (2000)Volumetric backprojection., , and . VVS, page 109-117. ACM / IEEE Computer Society, (2000)Distance-Field-Based Skeletons for Virtual Navigation., , and . IEEE Visualization, page 239-246. IEEE Computer Society, (2001)Haptic sculpting of dynamic surfaces., , , and . SI3D, page 103-110. ACM, (1999)High-Quality Volume Rendering Using Texture Mapping Hardware., , , , and . Workshop on Graphics Hardware, page 69-76. The Eurographics Association, (1998)Footprint Area Sampled Texturing., , and . IEEE Trans. Vis. Comput. Graph., 10 (2): 230-240 (2004)A novel haptics-based interface and sculpting system for physics-based geometric design., , and . Comput. Aided Des., 33 (5): 403-420 (2001)