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OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.

, , , and . UIST (Adjunct Volume), page 193-194. ACM, (2016)

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Simple Camera Calibration From a Single Image Using Five Points on Two Orthogonal 1-D Objects., , and . IEEE Trans. Image Processing, 19 (6): 1528-1538 (2010)Highly deformable interactive 3D surface display., , and . UIST (Adjunct Volume), page 91-92. ACM, (2012)PAC-PAC: pinching gesture recognition for augmented tabletop video game., , , and . ITS, page 8. ACM, (2009)Enhanced interaction with physical toys., , and . ITS, page 57-60. ACM, (2011)EnhancedTable: An Augmented Table System for Supporting Face-to-Face Meeting in Ubiquitous Environment., , , and . UCS, volume 3598 of Lecture Notes in Computer Science, page 117-130. Springer, (2004)SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles., , , and . AVI, page 792-793. ACM, (2012)MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map., and . SIGGRAPH ASIA Technical Briefs, page 19:1-19:4. ACM, (2013)PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity., , , and . UIST, page 43-50. ACM, (2009)Generating Synthetic Humans for Learning 3D Pose Estimation., , and . VR, page 1519-1520. IEEE, (2019)Toward human motion capturing with an ultra-wide fisheye camera on the chest., , and . VR, page 1524-1526. IEEE, (2019)