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HearThere: Networked Sensory Prosthetics Through Auditory Augmented Reality.

, , and . AH, page 20:1-20:8. ACM, (2016)

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Tongueduino: hackable, high-bandwidth sensory augmentation., and . CHI Extended Abstracts, page 1453-1454. ACM, (2012)Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing., , , , , and . CHI, page 5753-5764. ACM, (2016)PEM-ID: Identifying people by gait-matching using cameras and wearable accelerometers., , , and . ICDSC, page 1-8. IEEE, (2009)Resynthesizing reality: driving vivid virtual environments from sensor networks., , , , , , and . SIGGRAPH Talks, page 51:1-51:2. ACM, (2017)Living Sounds: Live Nature Sound as Online Performance Space., and . NIME, nime.org, (2021)ListenTree: Audio-Haptic Display In The Natural Environment., , , and . CHI Extended Abstracts, page 395-398. ACM, (2015)Recognizing activities from context and arm pose using finite state machines., , , and . ICDSC, page 1-8. IEEE, (2009)Identifying people in camera networks using wearable accelerometers., , , and . PETRA, ACM, (2009)EMI Spy: Harnessing electromagnetic interference for low-cost, rapid prototyping of proxemic interaction., , , , and . BSN, page 1-6. IEEE, (2015)HearThere: Networked Sensory Prosthetics Through Auditory Augmented Reality., , and . AH, page 20:1-20:8. ACM, (2016)