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In-Service On-Line: `Computers for Lunch!', and . WebNet, page 1502-1503. AACE, (1999)Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)Her Own Boss: Gender and the Pursuit of Incompetent Play., and . DiGRA Conference, (2005)Theoretical and methodological challenges (and opportunities) in virtual worlds research., , , and . FDG, page 134-140. ACM, (2012)Baroque Baroque revolution: high culture gets game., , , and . Future Play, page 105-112. ACM, (2008)Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Modeling play: re-casting expertise in MMOGs., , , and . SIGGRAPH Game Papers, page 8:1-8:6. ACM, (2011)From Simulation to Imitation: New Controllers, New Forms of Play., and . DiGRA Conference, Digital Games Research Association, (2009)Knowing, not doing: modalities of gameplay expertise in world of warcraft addons., , , , and . CHI Extended Abstracts, page 101-110. ACM, (2012)What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift., , and . FDG, page 97-104. ACM, (2012)