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RL-KLM: automating keystroke-level modeling with reinforcement learning.

, , and . IUI, page 476-480. ACM, (2019)

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Long-term working memory and interrupting messages in human - computer interaction., and . Behav. Inf. Technol., 23 (1): 53-64 (2004)Predicting time-sharing in mobile interaction., and . User Model. User-Adapt. Interact., 17 (5): 475-510 (2007)Everyday appropriations of information technology: A study of creative uses of digital cameras., , and . J. Assoc. Inf. Sci. Technol., 62 (12): 2347-2363 (2011)Habits make smartphone use more pervasive., , , and . Pers. Ubiquitous Comput., 16 (1): 105-114 (2012)Cloud Gaming with Foveated Video Encoding., , , , , and . ACM Trans. Multim. Comput. Commun. Appl., 16 (1): 7:1-7:24 (2020)Understanding Mobile Contexts., , , and . Mobile HCI, volume 2795 of Lecture Notes in Computer Science, page 17-31. Springer, (2003)Resolving Safety-Critical Incidents in a Rally Control Center., , , and . Hum. Comput. Interact., 26 (1-2): 9-37 (2011)Rethinking Experimental Designs for Field Evaluations.. IEEE Pervasive Comput., 11 (4): 60-67 (2012)Individualising Graphical Layouts with Predictive Visual Search Models., , , and . ACM Trans. Interact. Intell. Syst., 10 (1): 9:1-9:24 (2020)Designing mobile awareness cues.. Mobile HCI, page 43-52. ACM, (2008)