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Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE.

, , and . QoMEX, page 236-241. IEEE, (2013)

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Towards a new ITU-T recommendation for subjective methods evaluating gaming QoE., , , , , , and . QoMEX, page 1-6. IEEE, (2015)Stream-A-Game: An open-source mobile Cloud Gaming platform., and . NETGAMES, page 1-3. IEEE, (2015)Assessing the Impact of Game Type, Display Size and Network Delay on Mobile Gaming QoE., and . Prax. Inf.verarb. Kommun., 37 (4): 287-295 (2014)Gaming., and . Quality of Experience, Springer, (2014)Assessing the impact of display size, game type, and usage context on mobile gaming QOE., , and . QoMEX, page 69-70. IEEE, (2014)Exploring User Behavior and Preferences in the Wild with Mobile Apps: Lessons Learned from Four Case Studies., , , and . SITIS, page 532-538. IEEE Computer Society, (2014)A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level., , , and . QoMEX, page 1-2. IEEE, (2015)Towards understanding the relationship between game type and network traffic for cloud gaming., , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2014)Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming QoE., , and . QoMEX, page 236-241. IEEE, (2013)Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming., , , and . QoMEX, page 1-6. IEEE, (2015)