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Extracting aspects of determiner meaning from dialogue in a virtual world environment.

, , and . IWCS, The Association for Computer Linguistics, (2011)

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Speaker indexing using neural network clustering of vowel spectra.. I. J. Speech Technology, 1 (2): 143-149 (1997)Extracting aspects of determiner meaning from dialogue in a virtual world environment., , and . IWCS, The Association for Computer Linguistics, (2011)Speaker identification based text to audio alignment for an audio retrieval system., and . ICASSP, page 1099-1102. IEEE Computer Society, (1997)Toward an interleaved model of actions and words in social simulation., and . AAMAS, page 1525-1526. IFAAMAS, (2010)Learning Meanings of Words and Constructions, Grounded in a Virtual Game., , and . KONVENS, page 67-75. universaar, Universitätsverlag des Saarlandes / Saarland University Press / Presses universitaires de la Sarre, (2010)NewsComm: A Hand-Held Interface for Interactive Access to Structured Audio., and . CHI, page 173-180. ACM, (1996)Learning visually grounded words and syntax for a scene description task.. Comput. Speech Lang., 16 (3-4): 353-385 (2002)Automatic learning and generation of social behavior from collective human gameplay., and . AAMAS (1), page 385-392. IFAAMAS, (2009)Capturing and generating social behavior with the restaurant game., and . AAMAS, page 1765-1766. IFAAMAS, (2010)Semi-Automated Dialogue Act Classification for Situated Social Agents in Games., and . AGS, volume 6525 of Lecture Notes in Computer Science, page 148-162. Springer, (2010)