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Development of puzzle game about children's etiquette based on Unity3D.

, and . SNPD, page 495-500. IEEE Computer Society, (2016)

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Cooperative Output Regulation of Linear Multi-Agent Systems by Intermittent Communication: A Unified Framework of Time- and Event-Triggering Strategies., , and . IEEE Trans. Automat. Contr., 63 (2): 548-555 (2018)Large-scale realistic cloud rendering based on game engine., , and . ICIS, page 1-6. IEEE Computer Society, (2018)Development of puzzle game about children's etiquette based on Unity3D., and . SNPD, page 495-500. IEEE Computer Society, (2016)Prescribed Performance Control for Double-Integrator Multi-Agent Systems: A Unified Event- Triggered Consensus Framework., , , and . IEEE Trans. Circuits Syst. I Regul. Pap., 71 (9): 4222-4232 (September 2024)Leader-following consensus for linear multi-agent systems with transient performance improvement: A reset control approach., , , and . J. Frankl. Inst., 361 (17): 107159 (2024)Intelligent Medical Insurance Supervision System., , , and . ICIS, page 448-451. IEEE, (2019)Enhanced Experience Replay Generation for Efficient Reinforcement Learning., , , and . CoRR, (2017)Stochastic Stability Analysis of Delayed Hopfield Neural Networks with Impulse Effects., , , and . ISNN (1), volume 6675 of Lecture Notes in Computer Science, page 339-347. Springer, (2011)Game special effect simulation based on particle system of Unity3D., and . ICIS, page 595-598. IEEE Computer Society, (2017)Analysis about serious game innovation on mobile devices., and . ICIS, page 627-630. IEEE Computer Society, (2017)