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Creation of educational games - Project based learning in e-Learning systems course.

, , , and . EDUCON, page 1274-1281. IEEE, (2017)

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The users' evaluation of an on-line collaborative activity for building ontology., , and . EDUCON, page 533-538. IEEE, (2014)A new model of on-line collaborative activity for building ontology in e-learning., , and . EUROCON, page 25-31. IEEE, (2013)Cost-effective website failover through a CDN network and asynchronous replication., , and . EUROCON, page 151-156. IEEE, (2017)Smart generation of code tracing questions for assessment in introductory programming., , and . Comput. Appl. Eng. Educ., 31 (1): 5-25 (January 2023)Teaching computer programming: The macedonian case study of functional programming., , , , and . EDUCON, page 1282-1289. IEEE, (2017)Colorizing images with Conditional Adversarial Networks and Transfer Learning., and . SISY, page 33-38. IEEE, (2021)On the role of challenging math problems in the discrete mathematics courses., , and . EDUCON, page 730-736. IEEE, (2015)Different types of teamwork projects in learning Multimedia technologies., , and . EDUCON, page 638-644. IEEE, (2014)Computing as a new compulsory subject in the Macedonian primary schools curriculum., , , , and . EDUCON, page 680-685. IEEE, (2016)Curriculum reorganization and courses' collaboration in computer science., , , and . EDUCON, page 349-354. IEEE, (2016)