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Handling small features in isosurface generation using Marching Cubes.

, , and . Comput. Graph., 18 (6): 845-848 (1994)

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Parallel and Pipelined Parallel Consecutive Sums on a Hypercube with Application to Ray Casting., and . Int. J. High Speed Comput., 7 (1): 145-160 (1995)Worst and Average Case Evaluation of Heuristics for Multi-Processor Scheduling., , and . Int. J. High Speed Comput., 4 (4): 333-344 (1992)Handling small features in isosurface generation using Marching Cubes., , and . Comput. Graph., 18 (6): 845-848 (1994)Efficient linear octree generation from voxels., and . Image Vis. Comput., 12 (5): 297-303 (1994)Adaptive marching cubes., , and . Vis. Comput., 11 (4): 202-217 (1995)Selectively meshed surface representation., , and . Comput. Graph., 19 (6): 793-804 (1995)LAN-based medical visualization communication system., and . Comput. Commun., 16 (8): 518-525 (1993)BCA : A Bus Connected Architecture., and . ICPP, page 79-88. IEEE Computer Society Press, (1985)A Fast Ray Casting Algorithm Using Adaptive Isotriangular Subdivision., and . IEEE Visualization, page 232-238. IEEE Computer Society Press, (1991)