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A Bottom-Up Approach for Visualizing Program Behavior.

, and . VL, page 91-98. IEEE Computer Society, (1995)

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Estimating Anomality of the Video Sequences for Surveillance Using 1-Class SVM., , , , and . IEICE Trans. Inf. Syst., 91-D (7): 1929-1936 (2008)Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning., , , , and . WACV, page 468-477. IEEE, (2020)Interaction for entertainment contents based on direct manipulation with bare hands., , , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 397-404. Kluwer, (2002)Recognizing objects with multiple configurations., , and . Pattern Anal. Appl., 17 (1): 195-209 (2014)Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops., , and . Tabletop, page 137-144. IEEE Computer Society, (2008)ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control., , , and . IEEE Computer Graphics and Applications, 34 (3): 59-67 (2014)Toward human motion capturing with an ultra-wide fisheye camera on the chest., , and . VR, page 1524-1526. IEEE, (2019)Generating Synthetic Humans for Learning 3D Pose Estimation., , and . VR, page 1519-1520. IEEE, (2019)MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map., and . SIGGRAPH ASIA Technical Briefs, page 19:1-19:4. ACM, (2013)A Vision-Based Non-contact Interactive Advertisement with a Display Wall., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 394-397. Springer, (2006)