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Designing a Multi-Agent Occupant Simulation System to Support Facility Planning and Analysis for COVID-19.

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CHI 2019., , , , , , , and . IEEE Pervasive Comput., 18 (3): 70-76 (2019)Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices., , , , , , and . CHI, page 562. ACM, (2019)Designing a Multi-Agent Occupant Simulation System to Support Facility Planning and Analysis for COVID-19., , , , , , and . Conference on Designing Interactive Systems, page 15-30. ACM, (2021)SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time., , , , , , , , , and 5 other author(s). UIST, page 7-21. ACM, (2020)The Making of Meaning through Dyadic Haptic Affective Touch., , , , , , , , , and . ACM Trans. Comput. Hum. Interact., 29 (3): 21:1-21:42 (2022)Designing for cross-device interactions.. University College London, UK, (2020)British Library, EThOS.Designing Ad-Hoc Cross Device Collaborations For Small Groups.. ITS, page 439-444. ACM, (2015)AirConstellations: In-Air Device Formations for Cross-Device Interaction via Multiple Spatially-Aware Armatures., , , , , , , , , and 4 other author(s). UIST, page 1252-1268. ACM, (2021)WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AI., , , and . UIST, page 63:1-63:17. ACM, (2023)AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and Trajectories., , , , , and . CHI, page 23:1-23:15. ACM, (2022)