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Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing.

, , , , , , , , , , , , and . J. Interact. Syst., 13 (1): 419-429 (December 2022)

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An automated approach to estimate player experience in game events from psychophysiological data., , , , , and . Multim. Tools Appl., 82 (13): 19189-19220 (May 2023)Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing., , , , , , , , , and 3 other author(s). J. Interact. Syst., 13 (1): 419-429 (December 2022)Hydra: An Ubiquitous Application for Service Rerouting., , , , and . UIC/ATC, page 366-373. IEEE Computer Society, (2012)Source Code Plagiarism Detection in an Educational Context: A Literature Mapping., , , and . FIE, page 1-9. IEEE, (2021)Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals., , , and . SBGames, page 107-116. IEEE Computer Society, (2018)Skull Hunt: An Educational Game for Teaching Biology., , , , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 43-60. Springer, (2023)Gear2D: an extensible component-based game engine., , , , , , and . FDG, page 81-88. ACM, (2012)uOS: A Resource Rerouting Middleware for Ubiquitous Games., , , and . UIC/ATC, page 88-95. IEEE Computer Society, (2013)An Ontology-Based Model for Context Information Management in Smart Spaces., , , and . UIC/ATC, page 278-284. IEEE Computer Society, (2013)A Data Analysis of Player in World of Warcraft Using Game Data Mining., , , and . SBGames, page 1-9. IEEE Computer Society, (2017)