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Animation of Articulated Figures Controlled by Inverse Kinematics with Style.

, and . SVR, page 20-23. IEEE Computer Society, (2014)

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User experience evaluation focused on viewpoints and embodiment., and . SAC, page 2340-2343. ACM, (2019)Gesture-controlled interactive musical game to practice hand therapy exercises and learn rhythm and melodic structures., , , , and . SeGAH, page 1-8. IEEE, (2018)Interactive Musical Game with a Gesture-Controlled Virtual Puppet., , , and . SVR, page 261-270. IEEE Computer Society, (2017)A Gesture Control System for Aiding Surgical Procedures., and . SVR, page 287-296. IEEE Computer Society, (2014)Real-Time Animations of Virtual Fountains Based on a Particle System for Visualizing the Musical Structure., , and . SVR, page 171-180. IEEE Computer Society, (2014)Avatars Dance: Dynamic Control of Multiples 3D Articulated Characters through an Integration Layer., and . SVR, page 152-158. IEEE Computer Society, (2013)Exploring Mysteries in VR: A Journey Through Brazilian Folklore and Legends., , and . J. Interact. Syst., 15 (1): 712-727 (2024)A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys., , and . SEGAH, page 1-8. IEEE, (2021)Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets., and . SBGames, page 182-191. IEEE, (2019)Evaluating Pose Estimation as a Solution to the Fall Detection Problem., , , and . SeGAH, page 1-7. IEEE, (2020)