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The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions.

, and . Frontiers ICT, (2019)

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Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences., and . ImmersiveMe@MM, page 1-6. ACM, (2014)The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions., and . Frontiers ICT, (2019)The Cognitive Loads and Usability of Target-based and Steering-based Travel Techniques., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (11): 4289-4299 (2021)Locomotive and Cognitive Trade-Offs for Target-based Travel., , and . ISMAR Adjunct, page 74-75. IEEE, (2020)March-and-Reach: A realistic ladder climbing technique., , and . 3DUI, page 15-18. IEEE Computer Society, (2015)The Effects of Delayed Interaction Cues in Virtual Reality Training., , , , and . VR Workshops, page 63-69. IEEE, (2020)Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends., , , , and . FDG, page 47:1-47:5. ACM, (2021)Research Trends in Virtual Reality Locomotion Techniques., , and . VR, page 270-280. IEEE, (2022)Shadow walking: An unencumbered locomotion technique for systems with under-floor projection., , and . VR, page 167-170. IEEE Computer Society, (2011)SCeVE: A Component-based Framework to Author Mixed Reality Tours., , and . ACM Trans. Multim. Comput. Commun. Appl., 16 (2): 40:1-40:23 (2020)