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Component-based networking for simulations in medical education.

, , , and . ISCC, page 975-979. IEEE Computer Society, (2010)

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bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen, , , , , and . Mitteilungen der Fränkischen Geographischen Gesellschaft, 0 (67): 29--36 (2021)A human-in-the-loop environment for developmental biology., , , and . ECAL, page 475-482. MIT Press, (2017)Self-Organised Construction with Revit., , , and . FAS*W@SASO/ICCAC, page 160-161. IEEE, (2016)Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System., , and . ANNSIM, page 305-316. IEEE, (2022)A Gamification Concept for Teaching Swarm Robotics., , and . EWME, page 83-88. IEEE, (2018)Pathomon: A Social Augmented Reality Serious Game., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2018)Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design, , and . Proceedings of the 18th International Conference on the Foundations of Digital Games, ACM, (April 2023)Engineering a Showcase of Virtual Reality Exposure Therapy, , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-2. IEEE, (September 2019)femtoPro: Ultrafast Phenomena in Virtual Reality, , , , , , and . The International Conference on Ultrafast Phenomena (UP) 2022 (2022), paper W4A.42, page W4A.42. Optica Publishing Group, (July 2022)"Know thyselves"-Computational Self-Reflection in Collective Technical Systems, , , , , , , , and . ARCS 2016; 29th International Conference on Architecture of Computing Systems; Proceedings of, page 1--8. VDE, (2016)