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Weitere Publikationen von Autoren mit dem selben Namen

PlayMancer: A European Serious Gaming 3D Environment., , , , , , , und . EHST, Seite 51-59. INSTICC Press, (2008)Affective speech interface in serious games for supporting therapy of mental disorders., , , , , , , , und . Expert Syst. Appl., 39 (12): 11072-11079 (2012)A Randomized Trial of Virtual Reality-Based Cue Exposure Second-Level Therapy and Cognitive Behavior Second-Level Therapy for Bulimia Nervosa and Binge-Eating Disorder: Outcome at Six-Month Followup., , , , , , , , , und 6 andere Autor(en). Cyberpsychology Behav. Soc. Netw., 22 (1): 60-68 (2019)The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients., , , , , , , , , und 7 andere Autor(en). Cyberpsychology Behav. Soc. Netw., 18 (12): 744-751 (2015)Evaluation and deployment of evidence based patient self-management support program for bulimia nervosa., , , , , und . Int. J. Medical Informatics, 75 (1): 101-109 (2006)Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders., , , , , , , , , und 2 andere Autor(en). Annual Review of Cybertherapy and Telemedicine, Volume 144 von Studies in Health Technology and Informatics, IOS Press, (2009)The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment., , , , , , , , und . LREC, European Language Resources Association, (2010)Internet-Based Cognitive-Behavioral Therapy for Bulimia Nervosa: A Controlled Study., , , , , , , , , und 2 andere Autor(en). Cyberpsy., Behavior, and Soc. Networking, 12 (1): 37-41 (2009)Analysis of the efficacy of an internet-based self-administered intervention ("Living Better") to promote healthy habits in a population with obesity and hypertension: An exploratory randomized controlled trial., , , , , , , , und . Int. J. Medical Informatics, (2019)