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In Case You Don't Know What To Play: Framework for a VR Application that manipulates Time Perception through Spatial Distortion.

, , and . MuC, page 609-613. ACM, (2021)

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User Requirement Analysis and Interface Conception for a Mobile, Location-Based Fair Guide., and . Mobile HCI, volume 2411 of Lecture Notes in Computer Science, page 388-392. Springer, (2002)NeuroPad: use cases for a mobile physiological interface., , , , and . NordiCHI, page 795-796. ACM, (2012)Üsability Engineering für multimodale Interaktionsformen" auf der Konferenz Mensch & Computer 2002., , and . i-com, 1 (3): 51-55 (2002)Wahrnehmungsstrukturen und User Experience des digitalen Kulturerbes - Ein Blick auf museale Online Sammlungen., , and . DHd, (2022)Nachtalb: A multisensory Neurofeedback VR-Interface., , and . SIGGRAPH Asia XR, page 13:1-13:2. ACM, (2021)Usability von Smart Home User Interfaces - Herausforderungen und Lösungsansätze, and . i-com Zeitschrift für interaktive und kooperative Medien, 5 (1): 24-33 (2006)Visualization and Interaction with Multiple Devices. A Case Study on Reachability of Remote Areas for Emergency Management., and . i-com, 16 (3): 223-246 (2017)Standards Adherence and Compliance., and . Universal Access in Health Telematics, volume 3041 of Lecture Notes in Computer Science, page 255-270. Springer, (2005)The ClinicCoach Reference Scenario., and . Universal Access in Health Telematics, volume 3041 of Lecture Notes in Computer Science, page 64-68. Springer, (2005)Universal Design for Mobile Electronic Health Records., , and . HCI (4), page 404-408. Lawrence Erlbaum, (2003)