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Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme)

. İhsan Doğramacı Bilkent University, Turkey, (1995)

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Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor., and . J. Parallel Distributed Comput., 67 (11): 1201-1217 (2007)Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers., , , , , , , and . IET Softw., 13 (2): 152-158 (2019)Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme). İhsan Doğramacı Bilkent University, Turkey, (1995)Efficient visibility masking for crowd rendering with shadows., and . SIGGRAPH ASIA Posters, page 46. ACM, (2012)Prefetching Optimization for Distributed Urban Environments., , and . CW, page 291-297. IEEE Computer Society, (2008)Realistic modeling of spectator behavior for soccer videogames with CUDA., , , and . Comput. Graph., 35 (6): 1063-1069 (2011)A Parallel Algorithm for UAV Flight Route Planning on GPU., and . Int. J. Parallel Program., 39 (6): 809-837 (2011)Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM., , and . Comput. Animat. Virtual Worlds, 24 (3-4): 429-441 (2013)A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects?, , and . J. Univers. Comput. Sci., 23 (8): 725-754 (2017)Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes., , and . J. Vis., 15 (2): 167-178 (2012)